workshop
- Modélisation logico-géométrique avec Tissue
- Computational modeling with Tissue
- Génération de fractales
- Generating Fractals
- Modélisation paramétrique avec Sverchok
- Parametric Modeling with Sverchok
- Écriture collaborative de script
- Collaborative Python Scripting
- Génération expérimentale de mesh
- Experimental mesh generation
- Découvrir Blend4Web
- Digging Blend4Web
- Shaders de traits pour Freestyle
- Freestyle stroke shaders
- Atelier Blender + Oculus
- Blender + Oculus hands on workshop
- Creating addons with Benoît Bolsée
- New place, new faces
- Shading me softly
- Blender as a presentation software
- Introduction to interactive 3D
- Blender Lookback
- Initiation to Python in Blender
- Introduction to shaders
- Blender from the command-line
- Blender bpy/bge workshop at Variable
- ProcessingBGE and Freestyle
- Presentation at Loop
- Zoom from nowhere
- Kinect and the game engine
- 1st workshop at Variable
Variable
- Shading me softly
- Blender as a presentation software
- Introduction to interactive 3D
- Blender Lookback
- Initiation to Python in Blender
- Introduction to shaders
- Blender from the command-line
- Blender bpy/bge workshop at Variable
- ProcessingBGE and Freestyle
- Presentation at Loop
- Zoom from nowhere
- Kinect and the game engine
- 1st workshop at Variable
kinect
OSC
Recyclart
pBGE
Freestyle
F/LAT
- Svershok: from cube to design
- Modélisation logico-géométrique avec Tissue
- Computational modeling with Tissue
- Génération de fractales
- Generating Fractals
- Écriture collaborative de script
- Collaborative Python Scripting
- Génération expérimentale de mesh
- Experimental mesh generation
- Découvrir Blend4Web
- Digging Blend4Web
- Shaders de traits pour Freestyle
- Freestyle stroke shaders
- Creating addons with Benoît Bolsée
- New place, new faces
masterclass
iMAL
Arts2
workhop