- Svershok: from cube to design
- Computational modeling with Tissue
- Generating Fractals
- Parametric Modeling with Sverchok
- Collaborative Python Scripting
- Experimental mesh generation
- Digging Blend4Web
- Freestyle stroke shaders
- Blender + Oculus hands on workshop
- Creating addons with Benoît Bolsée
- New place, new faces
- Shading me softly
- Blender as a presentation software
- Introduction to interactive 3D
- Blender Lookback
- Initiation to Python in Blender
- Introduction to shaders
- Blender from the command-line
- Blender bpy/bge workshop at Variable
- ProcessingBGE and Freestyle
- Presentation at Loop
- Zoom from nowhere
- Kinect and the game engine
- 1st workshop at Variable